As one of the most anticipated games of 2011, "Marvel vs. Capcom 3: Fate of Two Worlds" (Capcom) doesn't disappoint with new characters, a story line with uber-villain Galactus and a new mode designed to make it easy to get involved in the action.
Gamers got some long-awaited answers about Nintendo's 3-D hand-held gaming system on Wednesday.
Movies in 3-D. Video games in 3-D. Television in 3-D.
Fresh off their E3 convention in June, video-game makers are setting their sights on new audiences as they arrive at the Comic-Con convention opening Thursday in San Diego, California.
As video game players, our focus often falls on the freshest, most exciting new digital diversions.
In an industry where innovation often takes a back seat to sequels, movie tie-ins and "me too" clones, it's refreshing when a new video game breaks convention to deliver a fresh interactive experience.
Greek gods, Nintendo's dogs and drivers you want to avoid. They're an odd combination, but they make up some of the best games on the market this year -- and are sure to please the gamer on your gift list.
Sony PlayStation 2 or Nintendo GameCube fans looking for a new game that combines fun and fast action with artistic ingenuity will want to check out Capcom's "Killer 7."
From the makers of the frightening "Resident Evil" video game series comes a thrilling "survival horror" title, "Haunting Ground," a new franchise from Capcom.
So many games, so little time.
Not all action games are so intense that players need to lay down the controller every few minutes to take a breather.
Forget everything you know about survivor horror games. Japanese developer Capcom has not only revolutionized the tired genre it helped define, but has created the first truly great action game of 2005.
Grab a blade -- and maybe some bandages -- because there are two new sword-fighting games on the market. In one, you find yourself slicing and dicing ruthless gangs in feudal Japan. In the other, you slash hordes of demons intent on finishing off humanity.
Video game sequels often improve upon their predecessors. Game developers collect feedback from critics and players, incorporating the changes into the next title in the series.