CNN's Diana Magnay reports on the trial of Anders Breivik, who showed no remorse for killings he claim were "necessary"
CNN's Diana Magnay assesses the prosecution strategy and talks with Anders Behring Breivik's attorney.
The comment on the Facebook page of the Norwegian tabloid newspaper Verdens Gang last July was unequivocal. "The death penalty is the only just sentence in this case!!!!!!" it said. Written by Thomas Indrebo, the "case" to which the message referred was the meticulously planned mass murder of 77 people in Oslo on July 22, 2011by Anders Behring Breivik.
They've been trained to focus for weeks at a time on a single goal. They know how to clearly identify obstacles and form step-by-step plans to overcome them.
Characters make or break stories.
Police and military forces worldwide rely on unmanned aerial vehicles for surveillance, so how easy is it to fly a drone?
A new online service for "Call of Duty" will give players a massive cache of statistics about their performance in the popular war games and offer social networking features in an attempt to build a community around the critically acclaimed series.
In the world of massive multi-player online role-playing games (MMORPG), "World of Warcraft" is the gold standard with more than 12 million subscribers as of October 2010.
The stock price for Activision Blizzard hit a sour note Thursday, the day after the video game company said it was abandoning "Guitar Hero" and focusing on battle games such as "Call of Duty."
Critics often accuse video games of making players lazy, inept and socially awkward. Contrary to popular belief, though, many build, not burn brain cells by requiring extensive problem solving, teamwork and dynamic decision-making skills.
Breaking into the video game industry doesn't require fancy degrees, insider knowledge or a well-connected ex-roommate.
The holiday season is always a win for video gamers, as software makers jockey to one-up each other with slicker graphics, deeper play and more expansive 3-D worlds.
The stereotypical "gamer" is a teenage boy locked in his basement, playing World of Warcraft with a cube of Mountain Dew at his side. But games on social networks like Facebook have redefined the genre, and they're reaching previously untapped customers: Older women have become a key fan base.
Notice anything familiar about 2010's wish list of most anticipated video games? Apart from a higher number or a snappier catchphrase in the title, many look disturbingly similar to games from last year or the year before.
It's worth applauding gaming's bold new directions into kinder, gentler topics such as food, fashion, art or photography -- as well as politics and pressing social concerns.
Science fiction, fantasy and comic book fans take to the streets of Atlanta for the 2010 Dragon*Con.
Sandeep Parikh, Jeff Lewis and Sean Becker were fresh from their raucous "The Guild" panel at Dragon*Con when they sat down with CNN to answer our fan-oriented questions.
My pal Stella is going through a terrible breakup with a horrible man. Like most of us, Stella knows how to deal with their split (time, wine, chocolate, more wine, more time), but she was concerned about the bigger picture.
Take a little bit of World of Warcraft, mix with some Cartoon Network and bake it all in the Star Wars mythos and you will get the latest creation in online gaming.
Game developer, Jane McGonigal, hopes to harness kids' passions to create change.
While China is seriously cracking down on the exchange of virtual currencies for real cash, virtual economies backed by newfound legitimacy elsewhere are quickly gaining ground in the real world.
As Internet-based economies edge closer to their real-world counterparts, one country is apparently trying to build a wall between the two.
When Santiago Martinez wants to give his friends birthday presents, he buys a cake or flowers or sometimes a teddy bear.
Railfans 'Crick' and 'Cookie' discuss their love for train watching.
Rain or shine, 80-year-old Cookie Williams plops himself on the wooden viewing platform perched over double train tracks.
I was scrolling through family photos on my computer, admiring my two beautiful babies, when I spotted a disturbing trend: My laptop was open in almost all of the pictures. There's my daughter, at 8 months, playing at my feet while I typed away on the couch. There's me and my son, a year later, with the laptop at my side as I held him in my arms.
The creators of the hit Web series are back. But first, they introduce themselves to Time.com's Josh Quittner
The biggest story in the videogame business this year has been the way Activision and Electronic Arts, the industry's two dominant powers, are gobbling up smaller competitors that have developed hot-selling games. Activision, publisher of the billion-dollar Guitar Hero series, is seeking approval to join forces with Vivendi Games, maker of the bestselling World of Warcraft. Meanwhile, giant EA, purveyor of Madden NFL and other sports franchises, is making a $2 billion hostile play for Take-Two, which owns Grand Theft Auto.
The uncertainty that confronts consumers and investors in the U.S. is staggering. There's the price of gasoline, which creeps higher almost daily; a housing market that month after month gets gloomier and gloomier; and the conflict in Iraq that has cost the U.S. an estimated $3 trillion.
Fortune: Game of the yearupdated: Thu Feb 14 2008 11:14:00
A gray-and-red-spotted lizardlike creature with two heads peers at me from the computer screen through eyes located, Cyclops-style, in the center of each forehead. It lets out a howl and bounds off its marbleized perch into a prehistoric forest. That was probably a howl of embarrassment. This poor creature has arms stuck around its ears, raised up and flapping comically in the wind, like a Hell's Angel riding a chopper with impossibly high handlebars. So much for intelligent design.
Whether the economy improves or weakens over the next year is anyone's guess, but I'd like to make a bold prediction for 2008: by June, white-collar productivity will fall through the floor like a Looney Tunes anvil dropped from a skyscraper.
In our culture of hype, the Second Life virtual world had its day in the sun. Almost a year ago, I contributed to the hubbub with a big story in Fortune about how even IBM CEO Sam Palmisano was calling virtual worlds a major future trend.
The $19 billion merger announced Sunday of Activision with the gaming division of French media company Vivendi creates a company that Bobby Kotick, soon to be its CEO, says is unlike any that came before.
What's the most valuable lesson you've learnt? Has school or life taught you more? What do you think is the future of education? Share your thoughts and we'll print the best ones here.
Tuned In: The current walkout is a dispute over money and new technologies. But neither side may wind up the winner
Public health experts are looking into whether virtual games can help them track real-life outbreaks of disease
It is news that will be greeted with despair and joy in equal measure in family homes across the globe -- Computer games might be good for children. According to scientists at Brunel University in West London, "young people can experience huge benefits from participating in multi player online role playing games".
Don't bother to pack your bags. Skip the queues at the airport. Forget security and immigration checks. Even leave your passport behind. Sound like a perfect holiday? Just log on to a virtual vacation, whether it be lazing on a beach, a ski trip or climbing archaeological ruins. Or all three -- in the same hour.
Fortune: Spoils of Warcraftupdated: Mon Mar 19 2007 00:01:00
Strange things are afoot in the land of Azeroth. The most powerful humans, orcs, and night elves have grown restless, for many among them have explored all the known kingdoms, from the city of Tyr'...
First it was trends, but now money is making the leap from virtual worlds into the real world. With the sale of three virtual shopping malls for nearly $200,000 earlier this year in one online game, it seems that the virtual streets are paved with gold. You can even get a bank card that will let you pay for dinner with your virtual dollars.
In case you haven't noticed, Second Life is booming, and its economy has boomed too - putting the virtual reality world in the crosshairs of tax authorities, experts say.
Fortune: Big 'WoW' at Vivendiupdated: Mon Aug 21 2006 13:33:00
In 2002, Vivendi shopped its anemic games division but couldn't find a buyer. Major layoffs followed. Now the unit has become Vivendi's star: In the second quarter, sales at Vivendi Games jumped al...
SAN FRANCISCO (Business 2.0 Magazine) - It's Google's world. We just live in it.
SAN FRANCISCO (Business 2.0 Magazine) - I, for one, welcome our South Korean overlords.
SAN FRANCISCO (Business 2.0 Magazine) - I, for one, welcome our South Korean overlords.
I dined in London last week with three friends considerably hipper (and younger) than myself. It was a mind-meld between four guys all convinced the world is changing really fast and that the Internet is the reason.
LOS ANGELES (CNNMoney.com) - While many of the games at E3 seem ready to be released within weeks, it's mostly an elaborate illusion. Demos specifically created for the show are fairly polished, but most of the games on display won't hit store shelves until the holidays - if not another year or two.
Two months ago, Phil Harrison, the president of Sony Computer Entertainment's Worldwide Studios, made a startling declaration: "If 'World of Warcraft' were a country, it would be bigger than Ireland."
Business 2.0: Apple may do Windowsupdated: Wed Mar 29 2006 12:34:00
Ever since Apple declared it was switching to Intel chips last year, Mac fans have been looking forward to the prospect of running both Windows and Mac OS X on the same machine. But those who have tried to load Windows onto a Mac have kept running into unexpected technical roadblocks. Apple's stance on the matter? "We won't stop you, but we won't help you."
NEW YORK (CNNMoney.com) - So how's your holiday shopping coming along? Mine? Well, I've got most of my family covered, now I just need to take care of a few friends.
Fortune: FROM MEGS TO RICHES updated: Mon Nov 28 2005 00:01:00
"Paul" and I are seated on a plush couch in the atrium-style living room of his starter mansion north of Dallas. A 71-inch flat-screen HDTV dominates the far wall. His Porsche 911 Carrera and his w...
NEW YORK (CNN/Money) - Any doubts the developers at Blizzard Entertainment had about the viability of "World of Warcraft" were erased the day before the game launched.
The stench in the back of the Longhorn Exhibit Hall at the Gaylord Texan hotel is already getting a mite strong -- and by Sunday morning, it will scorch your nose hairs -- but no one seems to care too much.
Business 2.0: Massive Gambleupdated: Mon Aug 01 2005 00:01:00
Massively multiplayer videogames may never be as big here as they are in South Korea, where 40 percent of the population dukes it out in virtual worlds. But this fall, Seoul's NCSoft is spending ab...
I must admit that for a long time I thought the idea of online gaming on my computer was pointless. Why would I want to chat with other gamers in these virtual worlds when I could have as much fun playing solo offline?
NEW YORK (CNN/Money) - With things going pretty smooth in Norrath these days, the company behind "EverQuest" is looking to branch out.
LOS ANGELES (CNN/Money) - Every few years, a rumor starts to spread around the gaming industry. The PC, it is said, is a dying games platform. The future is consoles.