The comment on the Facebook page of the Norwegian tabloid newspaper Verdens Gang last July was unequivocal. "The death penalty is the only just sentence in this case!!!!!!" it said. Written by Thomas Indrebo, the "case" to which the message referred was the meticulously planned mass murder of 77 people in Oslo on July 22, 2011by Anders Behring Breivik.
A new online service for "Call of Duty" will give players a massive cache of statistics about their performance in the popular war games and offer social networking features in an attempt to build a community around the critically acclaimed series.
Critics often accuse video games of making players lazy, inept and socially awkward. Contrary to popular belief, though, many build, not burn brain cells by requiring extensive problem solving, teamwork and dynamic decision-making skills.
The stereotypical "gamer" is a teenage boy locked in his basement, playing World of Warcraft with a cube of Mountain Dew at his side. But games on social networks like Facebook have redefined the genre, and they're reaching previously untapped customers: Older women have become a key fan base.
Notice anything familiar about 2010's wish list of most anticipated video games? Apart from a higher number or a snappier catchphrase in the title, many look disturbingly similar to games from last year or the year before.
My pal Stella is going through a terrible breakup with a horrible man. Like most of us, Stella knows how to deal with their split (time, wine, chocolate, more wine, more time), but she was concerned about the bigger picture.
I was scrolling through family photos on my computer, admiring my two beautiful babies, when I spotted a disturbing trend: My laptop was open in almost all of the pictures. There's my daughter, at 8 months, playing at my feet while I typed away on the couch. There's me and my son, a year later, with the laptop at my side as I held him in my arms.
The biggest story in the videogame business this year has been the way Activision and Electronic Arts, the industry's two dominant powers, are gobbling up smaller competitors that have developed hot-selling games. Activision, publisher of the billion-dollar Guitar Hero series, is seeking approval to join forces with Vivendi Games, maker of the bestselling World of Warcraft. Meanwhile, giant EA, purveyor of Madden NFL and other sports franchises, is making a $2 billion hostile play for Take-Two, which owns Grand Theft Auto.
The uncertainty that confronts consumers and investors in the U.S. is staggering. There's the price of gasoline, which creeps higher almost daily; a housing market that month after month gets gloomier and gloomier; and the conflict in Iraq that has cost the U.S. an estimated $3 trillion.
A gray-and-red-spotted lizardlike creature with two heads peers at me from the computer screen through eyes located, Cyclops-style, in the center of each forehead. It lets out a howl and bounds off its marbleized perch into a prehistoric forest. That was probably a howl of embarrassment. This poor creature has arms stuck around its ears, raised up and flapping comically in the wind, like a Hell's Angel riding a chopper with impossibly high handlebars. So much for intelligent design.
Whether the economy improves or weakens over the next year is anyone's guess, but I'd like to make a bold prediction for 2008: by June, white-collar productivity will fall through the floor like a Looney Tunes anvil dropped from a skyscraper.
In our culture of hype, the Second Life virtual world had its day in the sun. Almost a year ago, I contributed to the hubbub with a big story in Fortune about how even IBM CEO Sam Palmisano was calling virtual worlds a major future trend.
The $19 billion merger announced Sunday of Activision with the gaming division of French media company Vivendi creates a company that Bobby Kotick, soon to be its CEO, says is unlike any that came before.
It is news that will be greeted with despair and joy in equal measure in family homes across the globe -- Computer games might be good for children. According to scientists at Brunel University in West London, "young people can experience huge benefits from participating in multi player online role playing games".
Don't bother to pack your bags. Skip the queues at the airport. Forget security and immigration checks. Even leave your passport behind. Sound like a perfect holiday? Just log on to a virtual vacation, whether it be lazing on a beach, a ski trip or climbing archaeological ruins. Or all three -- in the same hour.
First it was trends, but now money is making the leap from virtual worlds into the real world. With the sale of three virtual shopping malls for nearly $200,000 earlier this year in one online game, it seems that the virtual streets are paved with gold. You can even get a bank card that will let you pay for dinner with your virtual dollars.
I dined in London last week with three friends considerably hipper (and younger) than myself. It was a mind-meld between four guys all convinced the world is changing really fast and that the Internet is the reason.
LOS ANGELES (CNNMoney.com) - While many of the games at E3 seem ready to be released within weeks, it's mostly an elaborate illusion. Demos specifically created for the show are fairly polished, but most of the games on display won't hit store shelves until the holidays - if not another year or two.
Ever since Apple declared it was switching to Intel chips last year, Mac fans have been looking forward to the prospect of running both Windows and Mac OS X on the same machine. But those who have tried to load Windows onto a Mac have kept running into unexpected technical roadblocks. Apple's stance on the matter? "We won't stop you, but we won't help you."
The stench in the back of the Longhorn Exhibit Hall at the Gaylord Texan hotel is already getting a mite strong -- and by Sunday morning, it will scorch your nose hairs -- but no one seems to care too much.
I must admit that for a long time I thought the idea of online gaming on my computer was pointless. Why would I want to chat with other gamers in these virtual worlds when I could have as much fun playing solo offline?